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	<title>Comments on: Assigning Per-Shape Shader Values in Torque3D</title>
	<atom:link href="http://gameclay.com/documentation/per-shape-shader-values-t3d/feed" rel="self" type="application/rss+xml" />
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		<title>By: Daniel Buckmaster</title>
		<link>http://gameclay.com/documentation/per-shape-shader-values-t3d/comment-page-1#comment-802</link>
		<dc:creator>Daniel Buckmaster</dc:creator>
		<pubDate>Thu, 03 Feb 2011 06:00:03 +0000</pubDate>
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		<description>Brilliant! Your articles have really helped me get started with T3D&#039;s new graphics features... I&#039;d love to see more written on these sorts of subjects, it&#039;s incredibly helpful!</description>
		<content:encoded><![CDATA[<p>Brilliant! Your articles have really helped me get started with T3D&#8217;s new graphics features&#8230; I&#8217;d love to see more written on these sorts of subjects, it&#8217;s incredibly helpful!</p>
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		<title>By: Ross Pawley</title>
		<link>http://gameclay.com/documentation/per-shape-shader-values-t3d/comment-page-1#comment-199</link>
		<dc:creator>Ross Pawley</dc:creator>
		<pubDate>Sat, 25 Sep 2010 17:58:52 +0000</pubDate>
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		<description>Nice article Pat!  It seems that adding TSRenderState paid off even more than I&#039;d hoped :)</description>
		<content:encoded><![CDATA[<p>Nice article Pat!  It seems that adding TSRenderState paid off even more than I&#8217;d hoped <img src='http://gameclay.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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