For Immediate Release:
Former GargageGames Developer Forms GameClay
Industry Veteran to Focus on AAA Solutions for Torque
Eugene, OR – September 15, 2009 – GameClay LLC today announced its formation. Using the award-winning Torque development platform, GameClay will provide affordable, AAA development solutions for Xbox 360 and PS3 developers.
Former GarageGames developer Pat Wilson, who has partnered with his former employer to bring Torque and other tools to major console platforms, founded the company.
“We’re really pleased to have Pat’s tremendous skills and talent continuing to push Torque forward,” said Brett Seyler, GarageGames’ Vice President of Business Development. “Pat not only knows the technology inside and out, but already has years of experience porting Torque technology and Torque-powered games to different platforms. This is a perfect fit for us and our licensees.”
Pat Wilson has been part of the Torque development team since before its public launch in 2001. Since then he has ported the best-selling engine to the Xbox and Xbox 360. All told, Wilson has developed nine Torque titles across six different platforms, including Xbox Live hit Marble Blast Ultra.
Announcing its official formation at the Austin Game Developers Conference in 2009, GameClay has quickly begun work on Torque products and tools for the Xbox 360 and Playstation 3. Wilson’s goal is to bring game developers the highest quality solutions for console development at an accessible cost. “Torque provides console developers with a proven technology to achieve next-gen results,” said Pat Wilson. “You don’t have spend seven figures or be in Mark Rein’s Rolodex to get your hands on world class development tools and technology.”
GameClay.com is now live and provides more information about GameClay products, documentation, and a link to GarageGames.com site where the engine and tools can be purchased.
About GameClay
Founded by industry veteran, Pat Wilson, GameClay provides world-class game development technology and services. GameClay is located in Eugene, Oregon and on the web at www.gameclay.com
About GarageGames
Best known as the as the makers of Frontline award-winning (2008) Torque 3D and Frontline award-nominated (2005) Torque 2D, Torque’s cross-platform technology has been selected by studios around the globe to bring hundreds of titles across every genre to market. The most widely licensed game engine technology in the industry, Torque has been licensed by Electronic Arts, BioWare, NCsoft, Activision and Ubisoft as well as hundreds of educational institutions around the world. Torque is carving out new space for developers to quickly bring quality products to emerging platforms by offering a consistent tool set for rapid iteration and easy deployment to Windows, Mac, Wii, Xbox 360, PS3, PSP, iPhone, Facebook and GarageGames’ own InstantAction web-based gaming service.
GarageGames is headquartered in Eugene, Oregon with offices in Portland, OR; Las Vegas, NV. To learn more, please visit us on the web at www.garagegames.com
Links and Media
GameClay
Torque 3D
Torque-powered Titles
Torque 3D Logos – Dark / Light
Torque 3D Screens:
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Contact: Pat Wilson
pat@gameclay.com
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[...] post by GameClay [...]
Congrats Pat! It’s going to be fun to work with you